BG3 is the third main game in the Baldur's Gate series. Domain Spells (Level 7): Stoneskin and Freedom of MovementBG3 Beginners Guide; BG3 Combat Guide; BG3 Guide – Best Early Game Spells; BG3 Guide to Spellcasting; BG3 Best Cantrips Guide; BG3 Barbarian Class Guide. But I don't see an option to attack with spiritual weapon. It has a higher chance of hitting, and emits a bright light. The Halberd is Ethereal, Immune to Psychic and. Equipping this weapon gives you Immunity to falling damage. It can Fly using its Movement Speed. Show transcript. 5m, and they deal Slashing. Summon a floating, spectral Spear that attacks your enemies alongside you. The amount of times my spellcaster had to run up to enemies just to cast Fireball is stupid. Not only is this. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Flight is effectively a more expensive jump or misty step with zero benefit. 3ft. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. Here are the best spells for Shadowheart in Baldur’s Gate 3:. and it can be replicated with a cast of Spiritual Weapon as well. Spiritual Weapon. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Only one Spiritual Weapon may be summoned at any time. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. Summon a floating, spectral weapon that attacks your enemies alongside you. Per page: 15 30 50. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. Level 3 - Domain Spells (Magic Weapon, Spiritual Weapon) Level 5 - Domain Spells (Spirit Guardians, Crusader's Mantle) Level 6 - War God's Blessing (Subclass Feature) Level 7 - Domain Spells (Stoneskin, Freedom of Movement) Level 8 - Divine Strike: Weapon (Action) Level 9 - Domain Spells (Flame Strike, Hold Monster). BG3 is the third main game in the Baldur's Gate series. I talk about its uses and place in Githyanki society as. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. 20 Guidance. They have a range of 1. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Duration: 10 turns. All in all, I would say SW is a great spell in DND, but not quite as much in BG3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Jason Rodriguez on Google+If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Gather your party and venture forth!BG3 is the third main game in the Baldur's Gate series. with all the verticality on BG3 i find my weapon just wandering around getting to enemies than doing anything else. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. As you have included Haste for the other classes, you might include it for Druid too. Description. 4: wall of force. Gather your party and venture forth!. Optional File is the good old BAT file installer where you can pick options. 5m, and they deal Slashing Damage, though some special Greataxes also deal another type of Damage as well. Malaficus Shaikan Aug 14 @ 10:28pm. Sacred Flame is a Spell in Baldur's Gate 3. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. While they are both magical conjurations, flame blade is still has to be used like a regular. Let us know in the comments if we’ve overlooked any other spells you think. BG3 is the third main game in the Baldur's Gate series. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. So it is effectively a summoned creature. Turn your weapon into a Sacred Weapon. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. Range: 18m Resource(s) Req: Spell Slot 2, Bonus Action Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. 1d8 Radiant. lsx file on this line for level 2 spells. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Related Topics Baldur's Gate III Larian Studios. From that point on, it is basically carrying a shield, and spells. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. Thunderwave The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It can Fly using its Movement Speed. However, I do believe minor changes are in order that would benefit D&D as a video game and particular as a Larian game. Spell - BG3. It can be wielded in either one hand or two. Take away its Fly action or fix the obvious bug. Healing Hands: Cleric 10/Paladin 2. 10. A small list of remaining actions shows up, with everyone having bright hourglass, and when I click the last character's end, nothing happens. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. I'm level 6 now and considering a dip into light cleric to get even more utility as cleric spells are really powerful in this game. It does not have its own actions, bonus actions or reactions. Extra Reach is a weapon attribute that allows weapons to have a wider range than other melee weapons. Description. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Summon a floating, spectral Spear that attacks your enemies alongside you. 10. 65(2(4. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. 5) + 2(4)) + 0. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. The best Bard multiclass options in BG3. Effect. Spiritual weapon makes no such mention, so it hangs around doing nothing while you are out. Spiritual weapon summon as bonus action reduce as an action Dancing breeze : Brace Whirlwind attack extra reach In terms of damage Halberd does slightly more. 4. 10. Hello and welcome to the Baldur’s Gate 3 item codes list. You will see the effect added on. Best Weapons in Act 1. Sustain a Spell is an action. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. 4. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Its because (i) its a bonus action and (ii) it draws aggro really well. You must have never played it then. Duration: 10 turns. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Pale Oak. Ring of Regeneration – Heals you for 1d4 hit points each round. Game: Baldur's Gate 3. " " Fixed the Spiritual Weapon VFX being too bright. BG3 is the third main game in the Baldur's Gate series. It lasts for 10 turns and is quite a resistant weapon. They have a range of 2. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). BG3 is the third main game in the Baldur's Gate series. Duration: 10 turns. ago. The following list represents the best individual use consumable items that will aid in the Baldur’s Gate 3: Best Shadowheart Companion Build: Potion of Greater Healing : 8d4 + 8 healing and removes burning. Caustic Band – Deal additional acid damage. Niara #844307 11/02/23 12:16 AM. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. There are niche situations like ranged enemies or when Banish is the answer but they are pretty niche given lackluster. #5. damage in a 6m/20ft blast centered on the target. it is the Eldredge blast of cleric spells- Spiritual weapon is the obvious one missing from the cleric list. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. would be so nice. 8 kg 3. Bards are proficient in simple weapons, hand crossbows, longswords, rapiers, and shortswords. Re: Bg3 missing critical spells. (2) None of the worthwhile summon options in the game will follow you (wolves from Conjure Animal, wind snakes from Conjure Minor Elementals, any elemental from Conjure Elemental). Key Takeaways. Also you read that right, BG3 elemental weapon damage is +1 (weapon damage type) +1d4 (elemental), for 2-5 damage. Physical. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). BabyPandaBBQ. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. Ranged cantrip will become stronger on level 5 and 10. Spiritual Weapon is already a good spell on TT, and it's only better in BG3, for reasons already mentioned in the other comments. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. 1~8 Damage. Sacred Weapon is an Oath of Devotion Paladin Action. 5: arcane eye. The vertical distance still counts as movement for flying so when you fly up a. Here are the best weapons you can find in Act 1. BG3 is the third main game in the Baldur's Gate series. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their weapon type. Best Spells by Level for Shadowheart in BG3. i never had this problem in tabletop. Servitor of the Black Hand Gloves. This isn't a balance decision. Turn your weapon into a Sacred Weapon. Skinburster Force. The simplest explanation of the Action Economy in BG3 is that it determines what players can do in a round. 5) + 3) = 24. Gather your party and venture forth!. Gather your party and venture forth!. 20 Guidance. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. Equipping this weapon gives you Immunity to falling damage. BG3 Sanctuary Information. BG3 is the third main game in the Baldur's Gate series. ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. These are things that no one here can know, so ultimately the answers. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. Beacon of hope doesn't break sanctuary. I have no explosives. Gather your party and venture forth!Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. This. Simply put, in Baldur’s Gate 3 the best classes revolve around the ability to take multiple actions within a single combat turn. On any round that the weapon switches targets, it gets one attack. Gather your party and venture forth!. For example,. Range: 18m Resource(s) Req: Spell Slot 2, Bonus ActionWhy do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. 1: compulsion/ greater command. $endgroup$ –- Spiritual weapon is the obvious one missing from the cleric list. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. break it. Other worldly summon 9. I'd say the spiritual weapon is visible as it is not worn or carried by the invisible cleric. It can Fly using its Movement Speed. The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Dagger. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. Halberds are Two-Handed Martial Weapons in BG3 that boast Extra Reach. BG3 is the third main game in the Baldur's Gate series. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. In order to have the goblin within their reach, the pikeman needs to stand within 10 feet of the goblin. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Domain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. Hem-Lark. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. druid with flame blade might be what you're looking for. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Spiritual Weapon is a spell cast as a Bonus Action, that then allows you to use a Bonus Action on subsequent turns to make additional attacks, as below: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The point of the above illustration is to show how the spiritual weapon, once created with a Bonus action, can be used with a Bonus action to attack on subsequent turns in combination with a variety of other Actions. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. maybe even take a 3 level multiclass dip in cleric to pick up spiritual weapon (floating energy weapon that you can attack with in addition to normal. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. If you're going to maintain concentration then spirit guardians is always better. RAW, you've always been able to bind a magical ranged weapon as a pact weapon. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. Concentration for Spells in BG3. Your best option would be a warlock or a cleric. Use it. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Weapon Bond. 3K votes, 304 comments. What is definitive is that each added BG3 weapon option is once per short rest, while the weapon mastery options from One D&D don't have that limit. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. 1. In Baldur’s Gate 3, the Cleric class represents divine spell casters who draw their power from a specific deity or a divine source. It receives the following Class Action: A community all about Baldur's Gate III, the role-playing video game by Larian Studios. The super low movement speed is annoying but accurate. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. It adds a bit of ongoing damage, and in a long battle you. BG3 is the third main game in the Baldur's Gate series. Magic Weapon is a Lvl 2 Spell from the Transmutation school. Experiments with a 1 level Monk Dip. Each subclass is flavored as a different Domain that the Cleric disciplines themself in. Showing 1 - 7 of 7 comments. It's a must-take for melee combat clerics. Weapon Properties in BG3. Spirit Guardian and Spiritual weapon is just Soo good. Harper Sacredstriker – Allows you to use Spiritual Weapon at 6th level. lsx file on this line for level 2 spells. VIEWS. • 3 yr. This gives them a good range of options to. Spiritual weapon. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. It doesnt use the spellcasting mod for the attack and in general really doesnt do any damage. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. This allows the monk to use that weapon with Dexterity instead of Strength. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. 11 combinations with: Permanent. 1d6 Bludgeoning. Aug 7 @ 7:58pm. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. 1d8+Spellcasting Ability Modifier Force. As far as control does, it halves the enemy speed. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. On Save: Targets still take half damage. They each take half the damage your weapon usually deals. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. 100 turns . Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. BG3 Oath of Devotion Tips & Builds. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. 9 lb 310: Heightened Necromancy: Creatures have Disadvantage on Saving throws against your Necromancy Spells. 3 Light. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Sacred Weapon Information. Spell - BG3. Her main method of dealing. gameslantern. 1K. Summons in BG3 are also really buffed from 5e, but they work more like the original BG games. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. Joined: Feb 2022. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. playing BG3 made me realise why clerics are expected to be using weapons. Originally posted by Indure: It has been changed to have a health and be targetable. Gather your party and venture forth!Spiritual Weapon: Cast the spell at level 6 once per Long Rest. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. I read a guide that says use spiritual weapon with shadowheart, cast silence, then use the spiritual weapon to break the wall. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. First, take her to Withers and respec. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting modifier Force damage on a hit (Long rest) Sethan: Reduce: Make a creature smaller. Flawed Helldusk Gloves. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. The Red Queen. We are Duel Wielding Hand Crossbows for two attacks a turn. Proceed to the marked location on your map to find a melting furnace. It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios. The Spiritual Weapon spell has a casting time of 1 bonus action and range of 60 feet. You also add the corresponding bonuses (+1, +2, etc. Such builds must use strength and no two handed weapon is finesseable. SW is a great spell, absolutely. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. On a successful Save, targets still take half damage. If you want to stop and help her out of the Mind. You want at least 9 levels of Druid, 10 levels if you want Spreading Spores (and you do since it lands a Concentration free hazard). Originally Posted by GerryWright. 18m DEX Save. the only button that does. Location: UK. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. Telekinetic, do not exist in BG3 as they come from Tasha's. especially at low level. Caster can't become Invisible while concentrating on this spell. The list just stays there, with the only active option being "Cancel End Of Turn". Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. Spiritual weapon allows for a lot of combinations on rounds 2-10. Flame Blade is a Lvl 2 Spell from the Evocation school. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - gain Heavy Armor and proficiency in one Martial Weapon of your choice, allowing for more versatility. Holy Warrior: Cleric 7/Ranger 5. Spiritual weapon is a great spell. Description . Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Greataxe Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Greataxe. Many spells in BG3 can be upcast for additional damage, or increased targets. 2 Best Evocation Spells in BG3 – Biggest Mentions. #3. If the Paladin instead casts a second level Spiritual Weapon on turn 2, then their turn 2 damage becomes: 0. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I am not sure which one you are! In any case, this list should be useful for you. Mikaleus • DRUID • 3 yr. This gives the divine favor when rage charges are done and spiritual weapon spells. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. #9. Gloves of Cinder and Sizzle. 8 Spiritual Weapon. Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. . What weapon to give Shadowheart with 10 strength? I was thinking of giving her a finese weapon due to her low strength and decent dex but it seems she cannot use any of the finese weapons around. Piercing. Description . Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. Spiritual Weapon. Perhaps that changes in Act 3, just started it so who knows. clerics have nothing left to contribute. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). If you ask us, the best Domain to choose for your Cleric is the either Life Domain or the War Domain. BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth!. Take away its Fly action or fix the obvious bug. especially when you enter the 2nd act of BG3. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians. Gather your party and venture forth!. All 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. Summons are stackable. 2. It receives the following Class Action: In BG3, you actually have to hurt a creature for sanctuary to end. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. The trick with the Abyss Beckoners is that you can deactivate the Wisdom Saving Throws by removing the Gloves whenever you are not in combat, so you won't have to worry about the Summon going Mad. Every weapon is classified as either melee or ranged. Gather your party and venture forth!. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. The latter, on the other hand, is great for Clerics that don’t want. Summon a floating, spectral Halberd that attacks your enemies alongside you. The weapon always strikes from your direction. Resistant to Radiant. Duration: 10 turns. BG3 is the third main game in the Baldur's Gate series. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Spiritual Weapon. Classes: Cleric. Summon a floating, spectral Trident that attacks your enemies alongside you. 7: freedom of movement / dimension door. BG3 is the third main game in the Baldur's Gate series. Gloves of Belligerent Skies. 1. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. 6 lb 600Spiritual weapon is a spell that only does exactly what it says it does. Range. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Spiritual Weapon: Lvl 2: Evocation: Bonus Action Level 2 Spell Slot: No: Summon a floating, spectral weapon that attacks your enemies alongside you. You can bind any magic weapon as a pact weapon, as per the rule. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. Radiant damage. Changed: No more PAK files. It got the last initiative. This greatly reduces its usefulness when it. With you, Gale, Shadowheart & Wyll it turns into 19. If you spend a move action directing it to attack a target, it will continue attacking that. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. 2. As such, it would not gain advantage on attacks rolls as normal from the caster being invisible. Enchantment (+1, +2, +3) This weapon is magically enchanted. I actually think dual wielding is better in BG3 than in 5e - some spells that in 5e require a Bonus action to control their effects after the turn of casting don't in BG3 e. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. Markoheshkir, Nyrulna. Mar 2, 2023, 11:13 am. Spiritual Weapon: Halberd. Only one Spiritual Weapon may be summoned at any time. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. So the Flail of Ages is a legendary weapon in Baldur's Gate 2; one of the best weapons in the game. Only one Spiritual Weapon may be summoned at any time. Starting once the player has unlocked a level two spell slot, the.